STEAM education is an education in five subject areas of science, technology, engineering, mathematics and art. It is summarized that it is based on the perspective of interdisciplinary innovation. Fragmented and compartmentalized knowledge is being replaced by holistic learning and blended learning! STEAM education can be explored from two aspects, including: First, it uses maker education to cultivate students' STEAM literacy. The goal is to cultivate interdisciplinary application talents by solving practical problems. The second is to carry out maker education with the help of STEAM concept. The goal is to cultivate people with innovative ability through creation. How to stimulate students' creative ability through STEAM education? We analyze from two aspects: Create something new Creating new things starts with raw materials. By encouraging students to start innovating from raw materials and effectively use various small parts and teaching aids in the process of creation, they can find problems, explore problems, solve problems in the process of practice, and finally make their own ideas into works, and have independent creative thinking and general capabilities to solve problems. Second, be willing to share In maker education, we should pay attention to unity and cooperation, and be good at sharing. Learning itself is a process, and the transformation of learning results is even more important. Sharing is to update one's knowledge, which is equivalent to consolidating it again. The foundation and significance of sharing lies in group innovation, which is highly consistent with the goal of education. On the one hand, learning should be shared in practice and among people, and on the other hand, learning should be the source of social innovation.

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