The concept of STEAM education is actually not unfamiliar to everyone. Compared with traditional education, it focuses more on hands-on and operational skills. Developing STEM education into STEAM education and promoting the development of STEAM education with a series of productive activities are more conducive to cultivating students' creativity back into the classroom. STEAM education has unique value. It provides students with a real and realistic learning situation through integration, which is conducive to students' higher-order thinking and positive emotional input, solves complex problems, and comprehensively improves students' core literacy in knowledge, ability and affection. As far as our country is concerned, STEAM education will be carried out and laid out according to the development level of each city. When carrying out the project, we must also fully understand STEAM education and be familiar with its characteristics. Its characteristics are mainly manifested in: 1. Integrate a few single courses to allow students to learn more comprehensively. STEAM education starts with small details in life, combines natural science, chemistry, mathematics, etc., and integrates knowledge and integrates life examples to tell children, which can not only improve the active level of the classroom, but also make it easier for students to absorb knowledge. When unexpected situations appear in front of students, children have ideas to solve and can discuss with their friends to share solutions to problems. After a class, not only the thinking ability is exercised, but also the hands-on ability and the responsibility of taking responsibility. Second, combine practical activities to make classroom learning more vivid. Traditional education regards theoretical knowledge as the top priority. In addition to class, students are more in self-study or exams. STEAM education can effectively solve the shortcomings of traditional education. Hands-on scientific and technological practice is a major feature of STEAM education, and it is also an entry point for integrating multi-disciplinary teaching methods. Make the classroom learning atmosphere relaxed and active, and students really learn things, fully demonstrating the original intention of STEAM education. Third, practice is the only criterion for testing results. In STEAM education, students can immediately produce results in the classroom, and using products as learning results is another major feature of STEAM education. For example, in the steam course of Octopus, students can discuss with each other how to make a fast car, how to solve the problem of water accumulation in the city, etc. Through the results, students can directly see how the learning results are.
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